

"Competitive Elder Dragon Highlander", abbreviated cEDH, is an alternate style of playing Commander that uses the exact same rules, but expects that players will play optimally with the intention of winning. It's not traditionally very competitive, allowing players a lot of flexibility in what kind of decks and strategies to use. Principles of typical commander games are focused on fun, friendship, social interaction within the game (including those that affect gameplay decisions, known as "politics"), and decks and plays that let players express their creativity and allow all players to enjoy themselves. It soon became mainstream and is now a favorite format of casual playgroups everywhere, from the kitchen table to Magic Online to Wizards of the Coast headquarters.
#Mtg commander rules pro
Over time, the format grew in popularity, especially among judges, who would play it following days officiating at Pro Tours or Grand Prix events. Its originators used commanders only from the Legends set, especially the Elder Dragons, such as Chromium and Nicol Bolas, hence the original name for the format, Elder Dragon Highlander. This format was created in the early days of Magic. This combat damage total is kept track of separately for each player's commander, and does not reduce if a player gains life. In addition to the normal Magic loss conditions, if a player is dealt 21 points of combat damage from a single commander over the course of the game, that player loses the game. If your commander moves to a hidden zone (one that is not visible to all players, such as your hand or library), you may choose to put it back into the command zone as a replacement effect. If your commander moves to the graveyard or exile, you may choose to put it into the command zone as a state-based action upon it entering said zone therefore, abilities that trigger when a creature dies or is exiled work as normal when a commander dies or is exiled, but the commander will still end up in the command zone.
#Mtg commander rules plus
You may cast your commander from the command zone for its normal costs plus an additional for each previous time it has been cast from the command zone this way. Before the game begins, each player sets their commander aside in a special zone, the command zone. Ī player's commander works differently from other cards in the game. The 1v1 Commander format on Magic Online used to follow the same banned list, but it now has its own. A player's choice of commander determines which other cards can be played in the deck (while except for basic lands, each card in the deck must have a different name).Īn official banned list for the Commander format is maintained by the Commander Rules Committee at, not by Wizards of the Coast, though Wizards does approve of any changes made to it by the rules committee. Each player starts at 40 life, and each player's deck is headed by a legendary creature designated as that deck's commander. Description Ĭreated and popularized by fans, the Commander variant is usually played in casual Free-for-All multiplayer games, although two-player games are also popular. It is a Highlander-variant eternal format with specific rules centered around a legendary creature called the commander.

Commander, as officially titled by Wizards of the Coast (also known as Elder Dragon Highlander or EDH), is a casual multiplayer format for Magic: the Gathering.
